A company is looking for an Environment Artist (Mid to Principal) with a focus on Hard Surface modeling. Key Responsibilities Create painterly vehicles, guns, hard surface props, textures, and materials Collaborate with the Art Team and Game Designers to develop stylized 3D environments Iterate on assets based on feedback and participate in playtesting for collaborative development Required Qualifications 3+ years of experience working in games Experience with shipped games in Unreal Engine 4/5 Deep knowledge of Maya, Blender, or 3ds Max, as well as Photoshop, Zbrush, Substance, and Marmoset Expertise in Hard Surface modeling and understanding of PBR rules Perfect understanding of Retopology, UVs, and baking techniques
We are Employment Pro Limited ©, a search engine for classified ads. The service aggregates and analyses jobs from different sources publicly available on the internet
We use cookies. If you continue to use this site, we understand you AGREE with that. Please review our policy page for more information.