A company is looking for a Senior Technical Artist - Rigging for an unannounced project. Key Responsibilities Build, test, and maintain rigs for dynamic art assets Develop constraints, custom deformers, and secondary motion systems Create tools within Maya to enhance workflows across Rigging and Character Art Required Qualifications A degree in a relevant field or equivalent professional experience in the game industry 5+ years of production experience creating complex rigs for games A demo reel and online portfolio showcasing skills in motion controls and character deformation Strong Python, Mel, or OpenMaya programming skills Experience working with Unreal Engine in the context of animation
Confidencial
Confidencial
Confidencial
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